This repository was archived by the owner on Nov 29, 2022. It is now read-only.

Description
@bit-garden rightfully explained here why it is important to not use the pixel as a unit, but rather meter* instead.
*: it is not really about "meter", but rather using a unit for simulation so that object sizes are close to 1. So a game that simulates planetary bodies may use Mm, and a game at a microscopic scale may better use µm.
But that is not so intuitive for users who just start with heron, and they can encounter strange behavior (like #276).
So, here is what we should do to improve heron in this area: